Software based social network for new generation of communication.
We are here to build startup company in Estonia.
Our history begins from collective based on russian company ANP TechnoProm.
The creative activity of the team is based on ideas that are unique in their solutions, which ANP Globus will realize as a startup in Estonia. The main task of ANP Globus is the formation of working groups for project realization. The first project that our team is going to launch on the territory of Estonia is the development of software based social network.
This will mark the beginning of a new generation of communication
Its hard work and unique ideas formed the background of the ANP Globus startup.
As first task we have been developing software in Estonia. It allows to create personal social networks that can be used by companies and individuals. We are developing social platforms that reliably protect users' personal information due to the possibility to place the data on their own storages. It helps to avoid the globalization inherent in popular social networks. In the future our company can offer technical solutions in various fields of science, technology, energy, ecology and of course in the field of IT technologies. We hope to find partners, ike-minded people in Estonia and create a united creative team.
The project presents information and communication technology adapted to the Internet that provides the creation of personal social networks for companies and individuals. Most modern social networks use standard models of Web developers, designed for the mass user. Due to the complex hierarchical structure of the Internet platforms of social networks, the user usually cannot manage the interface of the web page, block unnecessary functions, contacts and ads. Standard social media organization models do not offer the user a choice of solutions for storing, maintaining, and protecting personal data. There are also no standards that regulate the work of social networks, online stores, websites of companies and individuals.
Personal social networks (PSN) are local in nature and are hosted on personal servers of companies, personal computers and mobile devices of users. Their work is based on the internal policies of the users. The organization of the PSN on the Internet is based on a web hosting service (WHS). This is established legally by the corresponding agreement when connecting the PSN to the WHS.
The PSN can also change the connection from one WHS to another, depending on the unctionality used. The legal hierarchy is based on the following scheme: The author of the "social network for individual and group use" –WHS–PSN–PSN user. All users' personal data is stored on their own personal computers, mobile devices or personal servers. If the user's device with personal data is disabled, the data is not accessible. Due to the absence of a shared storage, personal data leakage will not be possible. The management of access to personal data and the responsibility for its safety is done by the user. Each user can create a PSN on a personal device, connect it to the WHS, define the PSN and WHS policy, and invite users to it. The PSN can be used for communication in large- and small-scale businesses, shops, hobby clubs, creative groups, government agencies, emergency services, and volunteer organizations. The PSN can become a part of a network-wide virtual machine under the control of the WHS in order to use shared computing power. Since the user's device must be always on, whether it is a personal computer or a mobile device. These points can be used for mutual settlements on commercial traffic. For communication within the WHS, personal social networks are assigned unique codes and domain names. The access to the Internet network is also organized. Any organizer of the WHS can independently determine the WHS policy. All is needed is to conclude a license greement with the copyright holder of the technology being developed.
Encryption schemes will be used for communication within the PSN and WHS. The PSN acts as an authentication center for its users and generates encryption keys. The same procedure is performed by the WHS for the PSN connected to it.
The PSN interface is a balanced open-source software package that provides the ability to develop the PSN program in accordance with personal preferences. The interface consists of a set of icons grouped on a personal computer monitor or a mobile device screen. Each icon is a separate program that runs on the PSN user's device under the control of the operating system and communicates with the core of the PSN software package. The main icon opens the main site of the PSN, which is defined by the WHS policy. This allows the network-wide user to quickly navigate on the main page of the WHS search site. Other icons can be created at the user's discretion
The PSN code is an open source, which allows any developer to create an application for the PSN and place it as an icon on the screen of a personal computer (PC), tablet or Smartphone.